package {
	import flash.display.Bitmap;
	import flash.display.Sprite;


	public class Tiempo extends Sprite {
		[Embed(source='../assets/reloj.png')]
		public var myTiempo:Class;
		private var myAura:Sprite;
		
		public function Tiempo() {
			var mt:Bitmap = new myTiempo();
			addChild(mt);
			drawAura();
		}
		private function drawAura():void{
			myAura = new Sprite;
			myAura.graphics.beginFill(0x00ff00);
			myAura.graphics.drawCircle(width/2, height/2, 40);
			addChild(myAura);
			myAura.visible = false;
		}
		public function get aura():Sprite{
			return myAura;
		}
	}
}
